

This means purchasing it once on PC (via the Microsoft Store, not Steam) will grant you an Xbox One version at no cost.

Though there have been few specifics of what the Xbox version of Flight Simulator will feature, Microsoft has confirmed it will be an Xbox Play Anywhere title, the "initiative by Microsoft to combine platforms of gaming, letting Xbox gamers play on PC with any first-party Microsoft Studios published game that is digitally purchased and vice versa". Will the Xbox version of Flight Simulator share Achievements or progress with the PC version? Then, when you start playing, we have explainers on weather and liveries, multiplayer, using autopilot and sim rate, and how to use the game's equivalent of photo mode with Active Pause. We're doing the work to have a better experience on the Xbox family, then we will improve the PC version at the same time."įor those investigating their Flight Simulator options, we have a planes list and airport list for each launch edition, a list of Flight Simulator Achievements. There is nothing PC will lose from the Xbox. "By the way, the Xbox will help us to optimise the product, so it will also be a benefit for PC.

"We are trying to have the best visuals on every single platform, and it's another layer of optimisation," he explained. Only the Xbox Series X and S versions were confirmed, despite a (now deleted) post on the official support website earlier in the year stating it was "coming to Xbox One at a later date", and that lead software engineer Martial Bossard originally explaining to Windows Central how development on the Xbox One version would benefit PC development. This content is hosted on an external platform, which will only display it if you accept targeting cookies.
